Carlo Roderos

About

Product designer, working remotely from the Philippines. Two multi-year platforms and the design systems under them, with the range of a generalist behind both.

roles/07  + work/32  + 2006–present
index
span20 yearsroles07
fromDec 2020toPresentprojects shown05

Senior Product Designer

Trunkrs

Woerden, Netherlands (remote from Manila)

  • Designed the Shipping Portal merchant platform and grew it from a shipment-management core (searchable shipments table, detail views, delivery edits, claims) into a full self-service platform: plan management where merchants pick and price their own delivery options, account settings, user and organization management, and store integrations. Merchants now handle shipping without going through support.
  • Fewer than 3% of merchants persistently miss their forecast margins since the forecasting redesign shipped. Trunkrs' prediction became the default and silence counts as agreement, so merchants weigh in only where they know something the model cannot: a promotion, a stock-out, a holiday closure.
  • Replaced the aging consumer Track & Trace with a new mobile-first parcel-tracking app, covering the map interface, onboarding, and account management.
  • Ran workflow sessions with dispatch and planning, screensharing how the job got done, and had them record real shifts. That is where the picture of the old process came from: tour state spread across spreadsheets, confirmations over WhatsApp, every number a separate query.
  • Built the internal monitoring tools that give dispatch a live view of collection and distribution tours on an interactive map, with controls to adjust tours as conditions change.
  • Turn product requirements into interactive prototypes built in real code, directing AI coding agents like Claude Code, so engineers get working references instead of static mockups.
  • Own the Trunkrs design system: the design tokens, components, and accessibility standards that keep the product consistent. Specs and tokens are published for engineers to import directly, and an automated check enforces the accessibility rules.
  • Ran the weekly replenishment sessions with two other designers and represented design in cross-team meetings. Delegated work, then reviewed and guided it against the design system's standards.
  • Handle supporting brand and communications work.
fromMay 2016toDec 2020projects shown06

also traded as ADWEB Agency · GreenOrbit · Knosys

Senior UI/UX Designer

Effective Digital

Melbourne, Australia (remote from Manila)

  • Led the overhaul of GreenOrbit, the flagship intranet product, across web front-end, admin, and mobile app, and rebuilt it on a new design system. The work was named a SaaS Awards finalist for UX/UI design.
  • Analyzed competing platforms to find where an eight-version-old product looked dated against what buyers expected, then rebuilt it across four surfaces as GreenOrbit.
  • Moved the whole company off Photoshop and Illustrator onto Figma as the company-wide interface design tool, and ran hands-on training to get designers and marketing comfortable with it.
  • Designed custom intranet interfaces, bespoke branding, and mobile apps, and supported the marketing team with print assets and illustrations.
fromJan 2014toFeb 2016projects shown05

also traded as LK Group

Designer

Oxygen Ventures

Mandaluyong City, Philippines

  • Built the branding and identity for several products in the group (Oxygen Ventures, Infinite Rewards, ECAL) and supported The Big Pitch, Australia's largest startup pitch event.
  • Worked with product managers on wireframes, site maps, edge use cases, and user onboarding flows.
  • Designed print assets for brochures, vouchers, and booths, plus marketing assets for member rewards programs and email campaigns.
  • Ran regular team-building through board and social games to sharpen quick thinking and build camaraderie across teams.
fromDec 2009toMay 2013projects shown05

Web Designer

Gameloft Philippines

Makati City, Philippines

  • Started in a newly formed e-commerce team helping the Buenos Aires studio revamp the web store, and as the work paid off the team took over the full set of worldwide and localized stores through their various iterations.
  • Redesigned and reimplemented the web store catalog and billing interface as the sole designer on the team, and built minisites for major game releases.
  • Produced promotional banners across desktop, WAP, and HD tablet for carrier markets in Asia and Europe, along with custom-themed forums and support sites.
  • Designed the user interfaces for the company's internal tools.
fromAug 2009toNov 2009projects shown03

also traded as Artefact

Designer (Consultant)

NetBooster Asia

Makati City, Philippines

  • Redesigned and relaunched Globe's broadband services on a three-month contract, working toward a contemporary, lifestyle-centric look aimed at a working-adult audience through several rounds of studies and shifts in direction from the client.
  • Took on other Globe work along with projects for Seair, Greenwich, and a few international clients: new websites, logos, promotional layouts, and a full range of Flash and static advertisements.
fromDec 2006toMay 2009projects shown01

Graphic / Web Designer

Offshoring, Inc.

Ortigas Center, Pasig City, Philippines

  • Worked for an international client on web 2.0 projects, taking site concepts through to layouts and standards-compliant HTML/CSS code and resolving cross-browser consistency issues, and designed numerous site logos.
  • Ran an in-house XHTML/CSS workshop for co-workers, followed by a photography workshop, and covered company events with photography.
fromMar 2006toDec 2006projects shown01

Web Designer

Tridel Technologies Inc.

Ortigas Center, Pasig City, Philippines

  • Designed website layouts and implemented them in XHTML/CSS for local and international clients under the AppsDev group, Alchemy Solutions.
  • Designed the prepaid internet cards for the I-Republic brand, plus web and print collateral, and revamped existing pieces.
  • Helped build Flash-based language training modules combining audio, video, and interactive components.

Skills

47
practice
  • Product Design
  • User Interface (UI) Design
  • User Experience (UX) Design
  • Interaction Design
  • User Flows
  • Information Architecture
  • Wireframing
  • Prototyping
  • High-Fidelity Prototyping
  • Rapid Prototyping
  • Design Systems
  • Component Libraries
  • Design Tokens
  • Usability
  • Usability Testing
  • User Interviews
  • Workflow Analysis
  • Contextual Inquiry
  • Competitive Analysis
  • Accessibility
  • Web Content Accessibility Guidelines (WCAG)
  • Responsive Design
  • Mobile-First Design
  • Mobile App Design
  • Web Design
  • Visual Design
  • Branding
  • Brand Identity
  • Typography
  • Illustration
  • Print Design
  • Email Marketing
  • Front-End Development
  • HTML
  • CSS
  • AI-Assisted Design
  • Cross-Functional Collaboration
design tools
  • Figma
  • Maze
  • Adobe Creative Suite (Photoshop, Illustrator)
  • Affinity Suite
ai tools
  • Claude Code (AI coding agents)
  • Midjourney
  • Google Gemini (Nano Banana)
  • LM Studio
  • Ollama (local LLMs)
  • ComfyUI (local image models: Z-Image, Flux 2, Krea 2)

Education

  • Ateneo de Manila University, BS Computer Science (coursework)
  • AMA University, BS Computer Science (coursework)

Languages

  • English (native/bilingual)
  • Filipino (native/bilingual)

Recognition

open original